Originally posted on Dreams of the Shining Horizon:
This post was originally going to be just a follow-up on my recent post about internal consistency and the use of detail. In most ways, it still is. But where that post was about using those tools for the essentially defensive purpose of establishing plausibility, this post is about using them for the proactive purpose of world-building.
Once again, I’m going to use works from the fantasy genre as examples, because, once again, fantasy gives the most freedom when choosing what kind of world you want to build. Science fiction must give at least the pretense of being science-based, and horror must at least look like a familiar world, if only so the horrific revelation that that world is a lie has that much more impact. In contrast, a fantasy world – as Terry Pratchet’s Discworld and the world of the Exalted role-playing game, as discussed in the previous post…
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